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GroupMe Make integrationAutomate GroupMe with Make.
Can Make post to your GroupMe chats and manage members for you? Yes. The GroupMe Make integration gives you 12 modules: 11 actions and 1 search. This page is for anyone running a community, a club or a team on GroupMe, and it walks you through the connection and a first working scenario.
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What can the GroupMe Make integration do?
The GroupMe Make integration links your GroupMe account to Make, a no-code tool where you build a scenario: an automation made of modules, each module being one brick that does one job. With it, Make can send messages to a group, add or remove people, and create or update groups while you work on something else.
A welcome that never gets forgotten. A new volunteer fills in a sign-up form in another app. Make runs Add a Member to put that person in the right group, then Create a Message to greet them by name. Nobody on the team has to remember the new arrival.
Announcements from the tools you already use. When a row is added to a planning base, such as the one described on the Airtable Make integration page, Make can post the update in your GroupMe chat so everyone reads it where they already talk.
Tidy group management. List Groups finds the groups your account belongs to, Update a Group renames or edits one, and Remove a Member takes out someone who left the club.
What the integration does not do: GroupMe has no trigger module in Make, so a GroupMe event cannot start a scenario on its own. The scenario starts from another app or from a schedule. The same app often exists as an n8n node too; the n8n vs Make comparison helps you choose, and the Make training covers the editor in depth.
How do you connect GroupMe to Make?
- 01
Copy your GroupMe access token
Log in to GroupMe, click your profile icon in the top right corner, then choose Access Token in the menu. Copy the token shown on screen. It is the key that lets Make act on your account, so keep it private.
- 02
Add a GroupMe module
In your Make scenario, add any GroupMe module and click Create a connection. A connection is your GroupMe account linked to Make once, then reused by every GroupMe module you add later.
- 03
Paste the token and save
Give the connection a name in Connection name if you like, it is optional. Paste the access token you copied, confirm, and Make now lists your groups inside each module.
Your first scenario with GroupMe
GoalWhen someone signs up in another app, Make adds them to your GroupMe group and posts a welcome message.
- 01
Create the scenario
Open the Scenarios page, create a new scenario and click the + to add the first module. GroupMe has no trigger, so this first module comes from the app where people sign up.
- 02
Pick the starting app
Search for the app that holds your sign-ups, pick its module and create its connection. Each new sign-up will travel through the scenario as one bundle, meaning one item passed from a module to the next.
- 03
Add the member
Click the + on the right, search GroupMe and choose Add a Member. Select your connection, pick the group from the list Make shows, and map the new person's details from the first module.
- 04
Post the welcome
Add Create a Message after it, choose the same group and write the greeting. Map the person's name from the first module so each welcome reads as personal rather than generic.
- 05
Test with Run once
Click Run once. Make runs the scenario one time and shows the bundles each module received. Check in GroupMe that the member appears and the message was posted.
- 06
Schedule and switch on
Set the schedule on the first module, every 15 minutes by default, then switch the scenario on. From now on each run counts operations, one per module per bundle, on your Make plan.
What each GroupMe module does
GroupMe gives you 12 modules. For each one: what it does for you, when to reach for it, and what to watch out for.
Modules index
Add a Member
ActionIn Make“Adds a new member to a group.”
Puts a new person into one of your GroupMe groups without anyone opening the app, which keeps member lists current as people join elsewhere.
Create a Group
ActionIn Make“Creates a new group.”
Opens a brand new GroupMe group from inside your scenario, so a fresh chat space exists the moment a project, event or cohort is born.
Create a Message
ActionIn Make“Sends a message to a group.”
Posts a message in a GroupMe group for you, turning an update from any other app into something the whole group reads in their chat.
Destroy a Group
ActionIn Make“Destroys an existing group.”
Deletes an existing GroupMe group for good, which closes out chats that no longer serve a purpose once their event or project is over.
Get a Group
ActionIn Make“Retrieves an existing group.”
Fetches one specific group and hands its details to the next modules, so later steps can reuse them instead of asking you to type them.
Join a Group
ActionIn Make“Joins a shared group.”
Makes your own GroupMe account join a shared group, which saves you from clicking through an invitation when the scenario already knows where you belong.
Make an API Call
ActionIn Make“Performs an arbitrary authorized API call.”
Reaches any endpoint of the GroupMe API with your existing connection, so you can do things the other 11 modules do not offer.
Rejoin a Group
ActionIn Make“Rejoins a group. Only works if you previously removed yourself.”
Brings your account back into a group you left earlier, restoring your place in the conversation without asking an admin to add you again.
Remove a Member
ActionIn Make“Removes a member from a group.”
Takes a person out of a GroupMe group, so the people in a chat match the people who actually belong to your team or club.
Update a Group
ActionIn Make“Updates an existing group.”
Changes an existing group so its details keep up with reality, without anyone editing it by hand inside GroupMe.
Update a Member Nickname
ActionIn Make“Updates your nickname in a group.”
Sets the nickname your own account shows in a given group, useful when you appear in many chats and want each one to show the right role.
List Groups
SearchIn Make“Gets a list of groups.”
Returns the groups your account can see, one bundle per group, which gives the next modules a list to work through or filter.
Need help automating GroupMe with Make?
A person reads every message.