Resources · Make integration

GroupMe Make integrationAutomate GroupMe with Make.

Can Make post to your GroupMe chats and manage members for you? Yes. The GroupMe Make integration gives you 12 modules: 11 actions and 1 search. This page is for anyone running a community, a club or a team on GroupMe, and it walks you through the connection and a first working scenario.

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What you can automate

What can the GroupMe Make integration do?

The GroupMe Make integration links your GroupMe account to Make, a no-code tool where you build a scenario: an automation made of modules, each module being one brick that does one job. With it, Make can send messages to a group, add or remove people, and create or update groups while you work on something else.

A welcome that never gets forgotten. A new volunteer fills in a sign-up form in another app. Make runs Add a Member to put that person in the right group, then Create a Message to greet them by name. Nobody on the team has to remember the new arrival.

Announcements from the tools you already use. When a row is added to a planning base, such as the one described on the Airtable Make integration page, Make can post the update in your GroupMe chat so everyone reads it where they already talk.

Tidy group management. List Groups finds the groups your account belongs to, Update a Group renames or edits one, and Remove a Member takes out someone who left the club.

What the integration does not do: GroupMe has no trigger module in Make, so a GroupMe event cannot start a scenario on its own. The scenario starts from another app or from a schedule. The same app often exists as an n8n node too; the n8n vs Make comparison helps you choose, and the Make training covers the editor in depth.

Connect

How do you connect GroupMe to Make?

  1. 01

    Copy your GroupMe access token

    Log in to GroupMe, click your profile icon in the top right corner, then choose Access Token in the menu. Copy the token shown on screen. It is the key that lets Make act on your account, so keep it private.

  2. 02

    Add a GroupMe module

    In your Make scenario, add any GroupMe module and click Create a connection. A connection is your GroupMe account linked to Make once, then reused by every GroupMe module you add later.

  3. 03

    Paste the token and save

    Give the connection a name in Connection name if you like, it is optional. Paste the access token you copied, confirm, and Make now lists your groups inside each module.

First scenario

Your first scenario with GroupMe

GoalWhen someone signs up in another app, Make adds them to your GroupMe group and posts a welcome message.

  1. 01

    Create the scenario

    Open the Scenarios page, create a new scenario and click the + to add the first module. GroupMe has no trigger, so this first module comes from the app where people sign up.

  2. 02

    Pick the starting app

    Search for the app that holds your sign-ups, pick its module and create its connection. Each new sign-up will travel through the scenario as one bundle, meaning one item passed from a module to the next.

  3. 03

    Add the member

    Click the + on the right, search GroupMe and choose Add a Member. Select your connection, pick the group from the list Make shows, and map the new person's details from the first module.

  4. 04

    Post the welcome

    Add Create a Message after it, choose the same group and write the greeting. Map the person's name from the first module so each welcome reads as personal rather than generic.

  5. 05

    Test with Run once

    Click Run once. Make runs the scenario one time and shows the bundles each module received. Check in GroupMe that the member appears and the message was posted.

  6. 06

    Schedule and switch on

    Set the schedule on the first module, every 15 minutes by default, then switch the scenario on. From now on each run counts operations, one per module per bundle, on your Make plan.

Modules

What each GroupMe module does

GroupMe gives you 12 modules. For each one: what it does for you, when to reach for it, and what to watch out for.

GroupMe1

Add a Member

Action

In MakeAdds a new member to a group.

Puts a new person into one of your GroupMe groups without anyone opening the app, which keeps member lists current as people join elsewhere.

When to use it
right after a registration in another tool, so a new team player lands in the team chat the moment the coach approves them.
Watch out
map the details from the previous module rather than typing them, or every run adds the same person.
GroupMe2

Create a Group

Action

In MakeCreates a new group.

Opens a brand new GroupMe group from inside your scenario, so a fresh chat space exists the moment a project, event or cohort is born.

When to use it
a new event gets confirmed in your planning tool and you want its dedicated chat ready before the first attendee arrives.
Watch out
each run creates another group, so place it after a step that fires only once per event.
GroupMe3

Create a Message

Action

In MakeSends a message to a group.

Posts a message in a GroupMe group for you, turning an update from any other app into something the whole group reads in their chat.

When to use it
this is the module for alerts, reminders and welcomes, for example when a shift changes in your staffing sheet.
Watch out
test with Run once in a small test group first, because a real group sees every trial message.
GroupMe4

Destroy a Group

Action

In MakeDestroys an existing group.

Deletes an existing GroupMe group for good, which closes out chats that no longer serve a purpose once their event or project is over.

When to use it
a season or a temporary project ends in your tracking tool and its chat should disappear with it.
Watch out
treat this step as final and add a filter that checks the right group before this step runs.
GroupMe5

Get a Group

Action

In MakeRetrieves an existing group.

Fetches one specific group and hands its details to the next modules, so later steps can reuse them instead of asking you to type them.

When to use it
you already know which group you mean and want its current information before you update it or write about it.
Watch out
it reads one group only; to look across all of them, use List Groups instead.
GroupMe6

Join a Group

Action

In MakeJoins a shared group.

Makes your own GroupMe account join a shared group, which saves you from clicking through an invitation when the scenario already knows where you belong.

When to use it
a partner shares a group with you and you want your account inside it as soon as that share is recorded in your tools.
Watch out
it acts on the account behind the connection, not on another person.
GroupMe7

Make an API Call

Action

In MakePerforms an arbitrary authorized API call.

Reaches any endpoint of the GroupMe API with your existing connection, so you can do things the other 11 modules do not offer.

When to use it
you need a GroupMe feature that none of the listed modules covers and you are comfortable reading the GroupMe API reference.
Watch out
this is the most technical module of the list; start with the ready-made modules and come here only for what they leave out.
GroupMe8

Rejoin a Group

Action

In MakeRejoins a group. Only works if you previously removed yourself.

Brings your account back into a group you left earlier, restoring your place in the conversation without asking an admin to add you again.

When to use it
you stepped out of a chat during a quiet period and want back in when activity resumes in your project tool.
Watch out
it only works if you removed yourself; if someone else removed you, this module will not get you back in.
GroupMe9

Remove a Member

Action

In MakeRemoves a member from a group.

Takes a person out of a GroupMe group, so the people in a chat match the people who actually belong to your team or club.

When to use it
a membership is cancelled or an employee leaves, and that status change is saved in your records.
Watch out
double-check which member and which group you map before activating, since a wrong match removes the wrong person.
GroupMe10

Update a Group

Action

In MakeUpdates an existing group.

Changes an existing group so its details keep up with reality, without anyone editing it by hand inside GroupMe.

When to use it
a project gets renamed or a team changes season in your main tool, and the group should reflect that change right away.
Watch out
pair it with Get a Group or List Groups so you are sure to target the right group before you overwrite anything.
GroupMe11

Update a Member Nickname

Action

In MakeUpdates your nickname in a group.

Sets the nickname your own account shows in a given group, useful when you appear in many chats and want each one to show the right role.

When to use it
you coordinate several groups and your title changes in one of them, for example from volunteer to organizer.
Watch out
it changes your nickname only; it does not rename other members.
GroupMe12

List Groups

Search

In MakeGets a list of groups.

Returns the groups your account can see, one bundle per group, which gives the next modules a list to work through or filter.

When to use it
you want to post the same announcement in every group, or find a group by name before updating it.
Watch out
a search can return zero, one or many groups, and each following module runs once per group, which adds operations.
Need help

Need help automating GroupMe with Make?

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FAQ

GroupMe and Make: common questions

01Is the GroupMe Make integration free?
Yes, GroupMe is a standard app in Make, so you can use it from the Free plan. That plan allows 2 active scenarios, a minimum of 15 minutes between two scheduled runs, and up to 5 minutes per execution. Paid plans such as Core, Pro, Teams and Enterprise lower the interval to 1 minute and lift the cap on active scenarios. Usage is counted in operations each month, one per module per bundle. You also need a GroupMe account, whose own subscription terms are on the GroupMe pricing page.
02What do you need to connect GroupMe to Make?
You need an active GroupMe account and its access token. Log in to GroupMe, click your profile icon in the top right corner, open Access Token and copy the value. In Make, add any GroupMe module, click Create a connection, optionally give it a name and paste the token. The connection is then reused by every GroupMe module in your scenarios, so this setup happens only once per account. Keep the token private, since it lets Make act on your GroupMe account.
03Can GroupMe trigger a Make scenario in real time?
No, GroupMe has no trigger module in Make, neither scheduled nor instant. A scenario that uses GroupMe must start somewhere else: with a trigger from another app, such as a form or a database that receives a new entry, or on a schedule set on the first module, every 15 minutes by default. GroupMe modules then act in the middle or at the end of the flow, posting messages or managing members.
04What if the GroupMe module you need is missing?
It depends on the feature. The integration includes Make an API Call, which reaches any endpoint of the GroupMe API with the same connection, so it covers what the 11 other modules leave out. It asks you to read the GroupMe API reference yourself. The GroupMe app page in Make also warns that its content is AI-generated, so verify important details directly with GroupMe before relying on them. The GroupMe pricing page covers questions about the GroupMe subscription itself.
05Should you use Make or n8n for GroupMe?
It depends on the tool your team already runs. On Make, GroupMe offers 12 ready-made modules: messages, members and groups, plus an API call for the rest, and no trigger, so every scenario starts from another app or a schedule. GroupMe often exists as an n8n node too. Compare the modules each side lists for your use case and pick the tool where the rest of your automations live. Neither choice changes what GroupMe itself allows.