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Boomerangme Make integrationAutomate Boomerangme with Make.
Can Make update your Boomerangme cards on its own? Yes: the Boomerangme Make integration gives you 43 modules, from 22 triggers to card and customer actions. This guide shows how to link your account, build a first scenario and pick the right module.
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What does the Boomerangme Make integration let you automate?
The Boomerangme Make integration lets Make read events from your Boomerangme account and act on its cards and customers. You build a scenario, the automation itself, out of modules: each module is one brick, either a trigger that starts the run, an action that changes something, or a search that finds records.
Credit a card when a sale happens somewhere else. Your sales tool records the purchase, Search for Cards finds the matching card, and Add a Point to a Card or Add a Stamp to a Card credits it. Nobody retypes the purchase at the counter.
Welcome every new customer. Watch Customer Created Event picks up the new record, Issue a Card gives that person a card, and Send a Push can follow with a message. For a referral program, Watch Customer Created Referral Event plays the same role.
Keep an eye on payments. Watch Payment Failed Event and Watch Recurrent Payment Failed Event can feed a task in your team tool, so a failed charge gets a human follow-up instead of sitting unnoticed.
What Make does not give you here is a detailed guide: the Make doc for Boomerangme is marked as limited, with no field list and no module descriptions. Plan a test run before trusting any module. The Make review helps you judge the tool itself, the n8n vs Make comparison covers the other option, and Make troubleshooting helps when a run fails.
How do you connect your Boomerangme account to Make?
- 01
Add a Boomerangme module
Open your scenario, click the +, type Boomerangme and pick any module. Its settings panel opens with a Create a connection button. A connection is your Boomerangme account linked to Make once, then reused by every Boomerangme module.
- 02
Name it and authorize Make
Give the connection a name if you like, for example the name of your shop. Then either authorize Make on the Boomerangme page that opens, or paste the key Boomerangme gives you, depending on what the connection window asks for.
- 03
Save and check the fields
Click Save. Back in the module, Make can now list what it reads from your account. If the lists fill in, the link works and you can move on to the next module.
Your first scenario: a point for every sale
GoalWhen a sale is recorded in another app, Make finds the customer's Boomerangme card and adds a point to it.
- 01
Create the scenario
On the Scenarios page, create a new scenario and click the +. Add the trigger of the app where your sales land, for instance your online store or your billing tool.
- 02
Find the card
Click the + on the right, add Boomerangme's Search for Cards and create your connection. Map the customer data from the first module into the search so Make looks up the right person.
- 03
Add the point
Add Add a Point to a Card after the search and map the card it returned. Each card found becomes one bundle, one item passed from module to module, so each one gets its point.
- 04
Test with Run once
Record a test sale, then click Run once. Open the bubble above each module to read the bundles it received and confirm the point landed on the expected card.
- 05
Schedule and switch on
Set the schedule on the first module, every 15 minutes by default, and switch the scenario on. Each module run counts as an operation, the unit Make counts on your plan.
Which Boomerangme events can start a scenario?
22 modules start a scenario when something happens in Boomerangme. A scheduled trigger is checked by Make on the scenario's schedule; an instant one is called by Boomerangme as soon as it happens.
Watch Card Installed Event
triggerIn the docs onlyThis trigger starts your scenario when a card is installed; going by the name, that gives you the moment a customer actually takes your card with them.
Watch Company Removed Event
triggerIn the docs onlyYou get a run each time a company is removed from Boomerangme, handy if you manage several businesses or brands from one place.
Watch Created Company Event
triggerIn the docs onlyWith this trigger, a newly created company in Boomerangme becomes the starting point of your scenario, so the rest of your setup can follow without a manual step.
Watch Customer Created Event
triggerIn the docs onlyEvery new customer added in Boomerangme can kick off a scenario here, which is the cleanest entry point for any welcome sequence.
Watch Customer Created Referral Event
triggerIn the docs onlyThis one reacts to customers who arrive through a referral, so you can reward the right people without checking the list by hand.
Watch Expired Card Event
triggerIn the docs onlyWhen a card reaches its expiry, this trigger hands it to your scenario, which turns a silent loss into a chance to win the customer back.
Watch Feedback Created Event
triggerIn the docs onlyFresh feedback from your customers lands in your scenario through this trigger, so a comment never stays unread in the app.
Watch Issued Card Event
triggerIn the docs onlyEach card issued in Boomerangme can start a scenario here, whether your staff issued it or another scenario did it for you.
Watch Manager Created Event
triggerIn the docs onlyThis trigger tells your scenario that a new manager account exists in Boomerangme, useful when access to several tools has to follow.
Watch Manager Removed Event
triggerIn the docs onlyRemoving a manager in Boomerangme can start a scenario with this trigger, which keeps your other tools in step when someone leaves.
Watch Payment Failed Event
triggerIn the docs onlyA failed payment on your Boomerangme account reaches your scenario through this trigger, so nobody has to spot it in the dashboard.
Watch Payment Refunded Event
triggerIn the docs onlyRefunds recorded in Boomerangme can open a scenario with this trigger, which keeps your books aligned with what really happened.
Watch Payment Successful Event
triggerIn the docs onlyEvery successful payment becomes a run of your scenario, giving you a clean feed of what went through.
Watch Recurrent Payment Failed Event
triggerIn the docs onlyThis trigger isolates failures on recurring payments, so a subscription problem gets its own follow-up path.
Watch Removed Card Event
triggerIn the docs onlyA card removed from Boomerangme can start your scenario here, the signal that a customer has probably left your program.
Watch Scanned Card Event
triggerIn the docs onlyEach scan of a card at your counter can feed a scenario, which is the closest thing to a visit log this app gives Make.
Watch Tariff Payment Created Event
triggerIn the docs onlyThis trigger watches payments tied to a tariff in Boomerangme; going by the name, that is your plan with the app rather than a customer purchase.
Watch Updated Card Balance
triggerIn the docs onlyWhen the balance on a card changes, this trigger passes the card to your scenario, so you can react to progress instead of single actions.
Watch User Template Activated Event
triggerIn the docs onlyActivating a template in Boomerangme can start a scenario here, a sign that a card design or program is about to go live.
Watch User Template Created Event
triggerIn the docs onlyA new template created in your Boomerangme account shows up in your scenario through this trigger, well before it is activated.
Watch User Template Removed Event
triggerIn the docs onlyThis trigger runs your scenario when a template disappears from Boomerangme, which helps you keep other tools from promoting a program that is gone.
Watch User Template Updated Event
triggerIn the docs onlyAny change to one of your templates can start a scenario with this trigger, which keeps a trace of who changed what and when.
What can Make do in Boomerangme?
Boomerangme gives you 21 modules. For each one: what it does for you, when to reach for it, and what to watch out for.
Modules index
- Add a Point to a Card
- Add a Reward to a Card
- Add a Score to a Card
- Add a Stamp to a Card
- Add a Visit to a Card
- Add an Amount to a Card
- Create a Customer
- Edit a Customer
- Issue a Card
- Make an API Call
- Receive a Reward from a Card
- Redeem a Coupon on a Card
- Search for Cards
- Search for Customers
- Send a Push
- Subtract a Point from a Card
- Subtract a Reward from a Card
- Subtract a Score from a Card
- Subtract a Stamp from a Card
- Subtract a Visit from a Card
- Subtract an Amount from a Card
Add a Point to a Card
ActionIn the docs onlyCredits a point to a customer's card, so a purchase recorded in another tool shows up in their loyalty balance.
Add a Reward to a Card
ActionIn the docs onlyPuts a reward on a card directly, useful when the customer earns it outside the usual stamp or point path.
Add a Score to a Card
ActionIn the docs onlyRaises the score on a card, for programs that count a score rather than stamps or points.
Add a Stamp to a Card
ActionIn the docs onlyAdds one stamp to a card, the digital version of the stamp you give at the counter on a coffee card.
Add a Visit to a Card
ActionIn the docs onlyRecords a visit on a card, for programs that reward how often a customer comes rather than what they spend.
Add an Amount to a Card
ActionIn the docs onlyAdds an amount to a card's balance, which suits cashback or prepaid programs where money, not stamps, is counted.
Create a Customer
ActionIn the docs onlyAdds a new customer record to Boomerangme from any other source, so nobody types the same details twice.
Edit a Customer
ActionIn the docs onlyChanges the details of an existing customer, keeping Boomerangme in line with your CRM or shop account.
Issue a Card
ActionIn the docs onlyCreates a loyalty card for a customer, the step that actually lets them start collecting.
Make an API Call
ActionIn the docs onlyCalls any endpoint of the Boomerangme API with the connection you already set up, for whatever the listed modules leave out.
Receive a Reward from a Card
ActionIn the docs onlyMarks a reward on a card as received, closing the loop once the customer has actually been given their gift or discount.
Redeem a Coupon on a Card
ActionIn the docs onlyUses up a coupon held on a card, so the same offer cannot be claimed a second time.
Search for Cards
SearchIn the docs onlyFinds cards in Boomerangme and hands them to the next module, the step that turns a customer's details into the card you want to change.
Search for Customers
SearchIn the docs onlyLooks up customers in Boomerangme, so your scenario can check whether someone already exists before doing anything else.
Send a Push
ActionIn the docs onlySends a push message through Boomerangme, reaching customers where their card lives instead of in a crowded inbox.
Subtract a Point from a Card
ActionIn the docs onlyTakes a point back off a card, the fix when a purchase that earned it gets cancelled.
Subtract a Reward from a Card
ActionIn the docs onlyRemoves a reward from a card, for a reward that was given by mistake or no longer applies.
Subtract a Score from a Card
ActionIn the docs onlyLowers the score on a card, the counterpart of Add a Score to a Card for score-based programs.
Subtract a Stamp from a Card
ActionIn the docs onlyRemoves a stamp from a card, so a mistaken or cancelled purchase does not bring the customer closer to a free item.
Subtract a Visit from a Card
ActionIn the docs onlyCancels a visit recorded on a card, which keeps visit-based rewards honest.
Subtract an Amount from a Card
ActionIn the docs onlyTakes an amount off a card's balance, for a customer who spends cashback or prepaid credit.
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