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BugHerd Make integrationAutomate BugHerd with Make.
What if every bug your clients pin on a website reached the right tool without anyone copying it? The BugHerd Make integration gives you 17 modules, 4 of them instant triggers. This guide is for agencies and product teams: link your account, then build a first working scenario.
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What can the BugHerd Make integration do for you?
The BugHerd Make integration links your BugHerd account to Make so that tasks, comments, attachments and projects move on their own. You build a scenario, which is the automation itself: a chain of modules, each module being one brick such as a trigger, an action or a search.
Feedback that lands where developers already work. Watch New Task Created fires the moment a reviewer pins a bug on a page, and the next module can push that task into the tool your developers open every morning.
Tickets from outside, filed into the right project. A support form or a client email can become a BugHerd task through Create a Task, so nothing lives only in an inbox. Later, Find a Task by External ID lets another system locate that same task again and Add a Comment to a Task posts the follow-up.
A clean record when work closes. Watch a Task Updated and Watch a Task Deleted tell Make when a task changes or disappears, which keeps a tracking sheet or a client report honest.
What the listed modules do not cover, Make an API Call can reach with the same connection. Before choosing a plan, read the Make review and the Make pricing guide. If you also weigh another tool, the n8n vs Make comparison sets out the criteria.
How do you connect BugHerd to Make?
- 01
Copy your BugHerd API key
You need an active BugHerd account. Inside BugHerd, open Settings, click General Settings and copy the API key shown on screen. Keep it at hand, Make asks for it in the next step.
- 02
Add a BugHerd module in Make
Log in to Make, add any BugHerd module to your scenario and click Create a connection. A connection is your BugHerd account linked to Make once, then reused by every BugHerd module.
- 03
Name it and paste the key
The Connection name field is optional, but a clear name helps when several client accounts sit side by side. Paste the API key you copied, or follow the on-screen instructions, and save.
Build your first scenario with BugHerd
GoalWhen another app sends an update about a known issue, Make finds the matching task in BugHerd and posts that update as a comment.
- 01
Create the scenario
From the Scenarios page, create a new scenario and click the + to place the first module. Here that first module belongs to the app sending updates, for example your help desk.
- 02
Add Find a Task by External ID
Click the + on the right, search for BugHerd and pick Find a Task by External ID. Link your account with Create a connection, then map the external ID coming from the first module.
- 03
Post the update as a comment
Add Add a Comment to a Task after the search. Map the task it found and the text of the update. Each item that flows between modules is called a bundle: here, one task.
- 04
Test with Run once
Click Run once to execute the scenario one time. Open each module's bubble to read the bundles it received. If the search returned nothing, check the external ID you mapped before going further.
- 05
Schedule it and switch it on
Set the schedule on the first module (every 15 minutes by default, 15 minutes minimum on the Free plan), then switch the scenario on. Each module run on a bundle counts as one operation on your plan.
Which BugHerd events can start a scenario?
4 modules start a scenario when something happens in BugHerd. A scheduled trigger is checked by Make on the scenario's schedule; an instant one is called by BugHerd as soon as it happens.
Watch a Task Deleted
Instant triggerIn Make“Triggers when a task is deleted.”
This trigger tells Make that a task has just been removed from BugHerd, so records kept elsewhere never point to feedback that no longer exists. It hands the deleted task to the next module as a bundle.
Watch a Task Updated
Instant triggerIn Make“Triggers when a task is updated.”
Any edit on an existing task wakes your scenario up here. It is the trigger to pick when progress matters more than creation.
Watch New Comment Added
Instant triggerIn Make“Triggers when a new comment added.”
Conversations on a task often hold the real decision, and this trigger brings each new comment into Make as soon as it is posted. Use it to keep people outside BugHerd in the loop.
Watch New Task Created
Instant triggerIn Make“Triggers when a new task created.”
Every new piece of feedback becomes a starting point with this trigger: the moment a task appears in BugHerd, your scenario receives it with its details. Pick it when the arrival of new feedback is what matters.
What can Make do in BugHerd?
BugHerd gives you 13 modules. For each one: what it does for you, when to reach for it, and what to watch out for.
Modules index
Add a Comment to a Task
ActionIn Make“Adds a comment to a specific task.”
Posts a message on a chosen task, so whoever works on it reads the latest news right where the bug is pinned. It keeps the thread in BugHerd instead of scattered emails.
Create an Attachment on a Task
ActionIn Make“Creates an attachment on a specific task.”
Adds a file to an existing task, so the screenshot, log or document that explains a bug stays next to it. Nobody has to hunt for the evidence in a shared drive.
Create a Project
ActionIn Make“Creates a new project.”
Opens a brand new BugHerd project from Make, which saves a setup step each time a new website or client arrives. The project is ready for tasks as soon as the module runs.
Create a Task
ActionIn Make“Creates a task on a specific project.”
Files a new task inside a project you pick, turning a request from outside BugHerd into something your team can track. Make lists your projects once the connection exists.
Delete an Attachment From a Task
ActionIn Make“Deletes a specific attachment from a task specified by ID.”
Removes one file from a task, identified by its ID, which helps when an outdated screenshot or a sensitive document should no longer sit there. It targets one attachment, not the task.
Delete a Project
ActionIn Make“Deletes a project specified by ID.”
Erases a whole BugHerd project by its ID. Your workspace stays tidy once a website ships and its review space serves no purpose anymore.
Get an Attachment from a Task
ActionIn Make“Gets a specific attachment from a task specified by ID.”
Reads one attachment of a task by its ID, so a later module can store, forward or check that file. Nothing changes in BugHerd when it runs.
Get a Project
ActionIn Make“Retrieves a project specified by ID.”
Pulls the details of one project from its ID, which gives later modules the project name and context a bare task lacks. It only reads and changes nothing.
Get a Task
ActionIn Make“Gets a task specified by ID.”
Fetches the full content of a task from its ID, handy when a trigger or another app only passes the reference. The next modules then work with the complete task.
Make an API Call
ActionIn Make“Performs an arbitrary authorized API call.”
Reaches any endpoint of the BugHerd API with the connection you already set up, the way out when none of the ready modules does what you need.
Update a Project
ActionIn Make“Updates a project specified by ID.”
Changes an existing project, picked by its ID, so BugHerd reflects what your other tools already know about that client site.
Update a Task
ActionIn Make“Updates a task specified by ID.”
Edits a task you point to by ID, letting another system move a bug forward in BugHerd without anyone clicking through it. Your board stays in step with the real work.
Find a Task by External ID
SearchIn Make“Finds a task by the external ID.”
Looks up a task through the external ID another system gave it, so an outside tool can find its BugHerd twin without storing BugHerd IDs. It is the one search module of the app.
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