SpaceX Make integrationAutomate SpaceX with Make.
Need launch, rocket or crew data flowing into your own tools? The SpaceX Make integration gives you 29 modules: 16 that fetch one record and 13 that search lists. This page shows how to connect the app, build a first scenario and pick the right module.
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What can you automate with the SpaceX Make integration?
The SpaceX Make integration lets a Make scenario (the automation you build, a chain of modules) read SpaceX data: launches, rockets, capsules, crews, ships, landing pads and Starlink satellites. Every piece of data arrives as a bundle, one item that moves to the next module, so you can send it to a sheet, a chat or a newsletter tool.
A launch briefing for a content team. Get the Next Launch and Get the Latest Launch sit side by side in one scenario, and their bundles go to the app where your editor writes. The draft starts from data, not from a browser tab.
A reference table for a space club or a classroom. Search Rockets, Search Launchpads and Search Landpads each return a list, one bundle per item, which you can drop row by row into a spreadsheet module of another app.
A crew and payload lookup on demand. When another app starts the scenario, Get a Crew Member or Get a Payload fetches the one record you need and passes it on.
What Make does not do here: SpaceX has no trigger, so nothing in SpaceX starts a scenario by itself. You start it on a schedule or from another app. Make also warns that the documentation for this app is limited, because little public information exists about it; test each module before relying on it. When a listed module falls short, Make an API Call reaches other endpoints with the same connection.
New to the tool? The Make training covers the editor from zero, and the Make review sums up what it does well and less well. If you are weighing both tools, read n8n vs Make.
How do you connect SpaceX to Make?
- 01
Add a SpaceX module
In a scenario, click the +, search for SpaceX and pick any module, for example Get the Next Launch. Then click Create a connection. A connection is your SpaceX access linked to Make once, and every SpaceX module reuses it.
- 02
Name the connection
Make offers a name field for the connection. It is optional, but a clear name helps when you open the scenario again later and wonder which access a module is using.
- 03
Authorize and save
Follow what the window asks: authorize Make on the page it opens, or paste the key it requests. Click Save. The module can now read SpaceX data, and Make fills its lists for you.
Your first scenario with SpaceX
GoalWhen the scenario runs on its schedule, Make fetches the next SpaceX launch and the latest one, ready to be sent to another app.
- 01
Create the scenario
Open the Scenarios page, create a new scenario and click the big + to place the first module. Everything you build next hangs off this first bubble.
- 02
Add Get the Next Launch
Search for SpaceX, choose Get the Next Launch and click Create a connection if you have none yet. This module returns one bundle: the upcoming launch.
- 03
Add Get the Latest Launch
Click the + on the right of the first module and add Get the Latest Launch. Now one run carries both the launch that happened last and the one coming up.
- 04
Test with Run once
Click Run once. Make runs the scenario a single time and shows a bubble above each module; open it to read the bundle. Check the data before you connect a destination app.
- 05
Schedule and switch it on
Click the clock on the first module. A new scenario runs every 15 minutes by default; the Free plan keeps 15 minutes as the minimum. Pick your interval, then switch the scenario on.
What each SpaceX module does
SpaceX gives you 29 modules. For each one: what it does for you, when to reach for it, and what to watch out for.
Modules index
- Get Company Info
- Get a Capsule's Info
- Get a Core
- Get a Crew Member
- Get a Dragon
- Get a Landpad
- Get a Launch
- Get a Launchpad
- Get a Payload
- Get a Rocket
- Get a Ship
- Get a Starlink Satellite
- Get the Latest Launch
- Get the Next Launch
- Get the Roadster
- Make an API Call
- Search Capsules
- Search Cores
- Search Crews
- Search Dragons
- Search Landpads
- Search Launches
- Search Launchpads
- Search Past Launches
- Search Payloads
- Search Ships
- Search Starlink Satellites
- Search Upcoming Launches
- Search rockets
Get Company Info
ActionIn the docs onlyThis module brings the SpaceX company profile into your scenario as one bundle, so later modules can reuse it instead of someone pasting a paragraph by hand. It is the general card, not a record about a single vehicle.
Get a Capsule's Info
ActionIn the docs onlyYou get the record of one capsule, and only that one, handed to the next module as a single bundle. It fits a scenario that already knows which capsule matters and just needs its details.
Get a Core
ActionIn the docs onlyPick one booster core and Make returns its record, ready to map into a sheet or a message. One core, one bundle, one operation for the step that follows.
Get a Crew Member
ActionIn the docs onlyPulls the profile of a single crew member into the scenario so a bio card or a slide can be built from it automatically. Nothing else comes with it: no list, no other astronauts.
Get a Dragon
ActionIn the docs onlyReturns one Dragon record so the details of that spacecraft type travel through your scenario as a single bundle. Unlike Get a Capsule's Info, the focus here is the Dragon entry itself.
Get a Landpad
ActionIn the docs onlyFetches the record of one landing pad, handy when a message about a landing should name the place and show its details. The output is one bundle you can map anywhere.
Get a Launch
ActionIn the docs onlyGives you the full record of one launch you already have in mind, past or upcoming. That precision is what separates it from the latest and next launch modules, which choose the launch for you.
Get a Launchpad
ActionIn the docs onlyThis one reads a single launchpad and sends its record forward, so the place a rocket leaves from can appear in your output with real data behind it.
Get a Payload
ActionIn the docs onlyFetches what one mission carried: a single payload record, delivered as one bundle to the next module. Useful when the cargo is the story, not the rocket.
Get a Rocket
ActionIn the docs onlyReturns the record of one rocket model so its data can be reused in a card, a slide or a chat reply. Short scenario, clear result.
Get a Ship
ActionIn the docs onlyBrings in the record of one SpaceX ship, one of the vessels in the fleet, as a single bundle ready to map. Maritime side of the missions, in one step.
Get a Starlink Satellite
ActionIn the docs onlyReads one Starlink satellite and passes its record along. The result is narrow on purpose: a single satellite, not the constellation.
Get the Latest Launch
ActionIn the docs onlyMake hands you the most recent SpaceX launch without asking which one: the module picks it. Ideal for a recap that always talks about what just happened.
Get the Next Launch
ActionIn the docs onlyThe upcoming launch arrives as one bundle, chosen by the module, so a countdown or a preview can be written from live data. No search, no selection on your side.
Get the Roadster
ActionIn the docs onlyThis module returns the Roadster record, a single entry that SpaceX exposes on its own. It needs no selection: there is only one.
Make an API Call
ActionIn the docs onlyWhen none of the other SpaceX modules covers your need, this one calls any endpoint of the SpaceX API with the connection you already have. It is the escape hatch, not the first choice.
Search Capsules
SearchIn the docs onlyReturns every capsule that matches, one bundle per capsule, which turns a single step into a full list for your spreadsheet or database. Zero results is also a possible answer.
Search Cores
SearchIn the docs onlyLists booster cores, one bundle each, so you can track reuse across the fleet in a single table instead of fetching cores one by one.
Search Crews
SearchIn the docs onlyReturns crew members as a list, which makes a roster page or a directory easy to fill without a manual lookup for each astronaut.
Search Dragons
SearchIn the docs onlyGets all the Dragon entries that match, one bundle per entry, so a comparison table of versions builds itself.
Search Landpads
SearchIn the docs onlyBrings back the landing pads as a list, one item per pad, ready to fill a map layer or a reference sheet in a single run.
Search Launches
SearchIn the docs onlyReturns the launches that match, one bundle for each. Next to Search Past Launches and Search Upcoming Launches, it is presumably the broadest launch search, with no split between past and future.
Search Launchpads
SearchIn the docs onlyReturns the launchpads that match, one bundle per pad, so the departure sites of every mission can live in one table you control.
Search Past Launches
SearchIn the docs onlyOnly launches that already happened come back here, one bundle each, which gives a clean archive without future entries mixed in.
Search Payloads
SearchIn the docs onlyLists payloads, the cargo carried by the missions, one per bundle. It answers questions about what was flown rather than how.
Search Ships
SearchIn the docs onlyReturns the SpaceX fleet as a list of bundles, one ship each, which makes a vessel directory or a recovery overview simple to keep current.
Search Starlink Satellites
SearchIn the docs onlyPulls Starlink satellites that match, one bundle per satellite, so a whole slice of the constellation lands in your tool in one run.
Search Upcoming Launches
SearchIn the docs onlyReturns only launches still to come, one bundle each, so a schedule of what is next can be built without filtering out the past.
Search rockets
SearchIn the docs onlyBrings back rocket models as a list, one per bundle: a short catalog that fills a comparison table in a single step.
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