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Rocket.Chat Make integrationAutomate Rocket.Chat with Make.
Can Make run the busywork inside your Rocket.Chat workspace? The Rocket.Chat Make integration gives you 12 modules: 10 actions and 2 searches for channels, private groups and messages. It suits ops and support teams who live in chat, and this page walks you from connection to a first working scenario.
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What can the Rocket.Chat Make integration do for you?
The Rocket.Chat Make integration links your Rocket.Chat workspace to Make, a no-code tool where you build a scenario (the automation itself, a chain of small bricks called modules). Your scenario can then open channels, manage private groups and post messages for you, based on what happens in your other apps.
Escalation rooms that open themselves. When a support ticket turns critical in your helpdesk, Create a Channel opens a room for the incident and Send a Message drops the ticket summary inside, so nobody has to set it up by hand while the customer waits.
A private space per new client. A deal marked as won in your CRM can start Create a Private Group for the account team. When the project closes, Rename a Private Group tags it as finished, or Delete a Private Group removes it.
A clear view of your workspace. List Channels and List Private Groups pull every room into Make, ready to be copied into a spreadsheet or a base such as the one described on the Airtable Make integration page.
Know the limits before you start. Rocket.Chat has no trigger module in Make, so it cannot start a scenario by itself: another app or the scenario's schedule does that. Anything outside the listed modules goes through Make an API Call. Rocket.Chat also has an n8n node; if you are weighing the two tools, the n8n vs Make comparison and the Rocket.Chat n8n integration page lay out both options.
How do you connect Rocket.Chat to Make?
- 01
Add a Rocket.Chat module
Open a scenario, click the + and search for Rocket.Chat. Pick any module, for example Send a Message, then click Create a connection. A connection is your Rocket.Chat account linked to Make once and reused by every Rocket.Chat module.
- 02
Name it and authorize Make
Give the connection a name if you like; it is optional but helps when you manage more than one workspace. Then either approve Make on the Rocket.Chat page that opens, or paste the key Rocket.Chat gives you, depending on what the form asks for.
- 03
Save and check the lists
Click Save. Back in the module, Make now reads your workspace and can offer the channels and groups it sees, so you pick them from a list instead of typing names from memory.
Your first scenario: post a message to a Rocket.Chat channel
GoalWhen the scenario runs, Make looks up a Rocket.Chat channel and posts a message in it.
- 01
Create the scenario
On the Scenarios page, create a new scenario and click the big + in the middle. That is where your first module goes.
- 02
Add Get a Channel
Search for Rocket.Chat, pick Get a Channel and create your connection. Choose the channel that should receive the message from the list Make shows you.
- 03
Add Send a Message
Click the + on the right of the first module and pick Send a Message. Map the channel from the previous module, then write the text you want posted.
- 04
Test with Run once
Click Run once. Make runs the scenario one time; open the bubble above each module to read the bundles it received (a bundle is one item passed along, here one channel).
- 05
Set the schedule and switch it on
Click the clock on the first module. A new scenario runs every 15 minutes by default, so adjust it to what makes sense for your message, then switch the scenario on.
Every Rocket.Chat module in Make, explained
Rocket.Chat gives you 12 modules. For each one: what it does for you, when to reach for it, and what to watch out for.
Modules index
Create a Channel
ActionIn Make“Creates a new channel.”
Opens a brand new public channel in your workspace from inside a scenario, so a room exists the moment the work behind it starts.
Create a Private Group
ActionIn Make“Creates a new private group.”
Sets up a closed room that only invited members can read, which is the right home for anything touching contracts, pay or a single client.
Delete a Channel
ActionIn Make“Deletes a channel.”
Removes a public channel from Rocket.Chat for good, which keeps the sidebar tidy once a topic is over.
Delete a Private Group
ActionIn Make“Deletes a private group.”
Erases a private group entirely, members and conversation included, as soon as your scenario reaches this step.
Get a Channel
ActionIn Make“Gets a channel.”
Fetches the details of one public channel so the next modules can reuse them, rather than guessing at an identifier.
Get a Private Group
ActionIn Make“Gets a private group.”
Reads the information of one specific private group, which gives later steps a reliable reference to work with.
Make an API Call
ActionIn Make“Performs an arbitrary authorized API call.”
Lets you call any endpoint of the Rocket.Chat API from your scenario, reusing the same connection, for anything the ready-made modules do not cover.
Rename a Channel
ActionIn Make“Renames a channel.”
Changes the name of an existing public channel, a gentle alternative to deleting it because the conversation stays in place.
Rename a Private Group
ActionIn Make“Renames a private group.”
Gives a private group a new name while keeping its members and messages exactly as they were.
Send a Message
ActionIn Make“Post a new message to channel, direct or private group.”
Posts a new message into a channel, a direct conversation or a private group, which makes it the module you will use most often.
List Channels
SearchIn Make“Gets a list of channels.”
Returns the public channels of your workspace as separate bundles, one per channel, so the rest of the scenario handles each in turn.
List Private Groups
SearchIn Make“Gets a list of private groups.”
Pulls the private groups into Make and passes them along one bundle at a time.
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